Summary: In which a view is completed; a chest responds to further actions; papers can be searched, and interacted with; a new "jigsaw puzzle" is planned; sound effects are added for the use of a bed; and character thoughts can now be skipped even in "cutscene mode".
Greetings and salutations!
This week's screenshot shows a line of low hills in the second view that's visible in level six:
The week just past once again focussed heavily on level-construction, but this time also included some level-logic and even a little audio-work:
Continue reading "Forest and Hills" »
Monday, November 23. 2020
A Room with a View
Summary: In which a refuse-heap is added; a new room is constructed; that room's contents are drawn--mostly modified--from previous levels; the room's structure is edited as called for; an exit is added; the room's surrounding view is begun; and there's something odd about said new room.
Greetings and salutations!
This week's screenshot shows a new room; a bedroom in this case:
The week just past was once again primarily a level-building week:
Continue reading "A Room with a View" »
Greetings and salutations!
This week's screenshot shows a new room; a bedroom in this case:
The week just past was once again primarily a level-building week:
Continue reading "A Room with a View" »
Monday, November 16. 2020
Adding a Bug
Summary: In which a table and its contents are completed; shelves gain contents; inventory-item bones are made; a collectible glass jar holding a small creature is made; shader-work is done; the inventory's handling of shaders and of draw-ordering is extended; and one collectible is made to appear as two entries.
Greetings and salutations!
This week's screenshot shows the contents of a shelf:
The week just past was primarily a week of decor, of acquirable things, and of shader-work: Continue reading "Adding a Bug" »
Greetings and salutations!
This week's screenshot shows the contents of a shelf:
The week just past was primarily a week of decor, of acquirable things, and of shader-work: Continue reading "Adding a Bug" »
Monday, November 9. 2020
Looking to the Distant Horizon
Summary: In which level-building continues; a surrounding view is (likely) done; interior furnishings are made; a minor collision issue is fixed; and a level-exit is added.
Greetings and salutations!
This week's screenshot shows a view out to the distant horizon of the new level, level six. Far in the distance are a line of mountains; to the right of that the green grassland fades to yellow, and amidst this stands the city of Tenereth, from which our protagonist most recently came.
Once again, the week just past was given primarily to the building of level six: Continue reading "Looking to the Distant Horizon" »
Greetings and salutations!
This week's screenshot shows a view out to the distant horizon of the new level, level six. Far in the distance are a line of mountains; to the right of that the green grassland fades to yellow, and amidst this stands the city of Tenereth, from which our protagonist most recently came.
Once again, the week just past was given primarily to the building of level six: Continue reading "Looking to the Distant Horizon" »
Monday, November 2. 2020
Grass, My Ancient Enemy
Summary: In which work on the new level continues; door- and window- frames are made; as is a ceiling, roof, and floor; and surrounding grass is in progress.
Greetings and salutations!
This week's screenshot shows progress on the level shown in last week's blog-post:
Indeed, it was work on that level which occupied the week just past:
Continue reading "Grass, My Ancient Enemy" »
Greetings and salutations!
This week's screenshot shows progress on the level shown in last week's blog-post:
Indeed, it was work on that level which occupied the week just past:
Continue reading "Grass, My Ancient Enemy" »
(Page 1 of 1, totaling 5 entries)